This is tank warfare, but it never feels particularly tanky. The windshield offers a generous view of the action, and for once I didn't feel particularly sick as my tank scudded over the surface of the geometric worlds I visited and razed. The interior of your tank is a wonder of retro-future technology, with thick display monitors connected with messy lengths of cable, while a huge round radar at the center brings back all the right memories of Elite. ![]() Working within a tight budget, by the looks of it, Rebellion has handled things very nicely, then. This is about feeling the cheery comfort of familiarity as you unleash hell - or at least heck - on your AI opponents. This is nothing you won't have seen before, and that's the point. Invade a base and then blow it to pieces. Win over a few control towers and stop an enemy signal. It's not about discovery or exploration or even making choices: it's basically a way of shuffling and dealing a range of straightforward objectives that define the chunky, surprisingly spacious maps you're dropped into where the real action happens. This structure works, I think, because, like so much else in Battlezone VR, it's simple, direct, scrappy and endearing. There are hearts you can lose for being defeated in combat, and when they're all gone, so is the board you've been playing on. There are probes that you can drop to get a sense of what awaits you in the no-man's land that lies ahead. ![]() There are Supply tiles where you can change your loadout and buy new gadgets. Far off from your starting point is your final objective, and to get there you move from tile to tile, triggering little battle arenas and steadily growing more powerful - while your opponent grows in power too. Battlezone VRÄ«attlezone now takes place on a procedurally-generated map made of a number of hexes. Battlezone VR is not quite what I expected because, as well as being a fast-paced blaster in which you knock about in tanks and pretend you're still basking in the vector glow of an arcade great, it's now also a roguelike. Battlezone VR is not quite what I expected, and that's not because I didn't trust Rebellion to make a game that's simple, direct, scrappy and endlessly endearing.
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